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  4. I (VII) МІЖНАРОДНА НАУКОВО-ПРАКТИЧНА КОНФЕРЕНЦІЯ ЗДОБУВАЧІВ ВИЩОЇ ОСВІТИ І МОЛОДИХ УЧЕНИХ «ІНФОРМАЦІЙНІ ТЕХНОЛОГІЇ: ТЕОРІЯ І ПРАКТИКА» 20 – 22 БЕРЕЗНЯ 2024 р (Дніпро - Україна)
  5. Сrunch culture: is the game worth the candle?
Details

Сrunch culture: is the game worth the candle?

Date Issued
2024
Author(s)
Monastyrov, Hlib 
Alekseev, Mykhailo 
Kostrytska, Svitlana 
Abstract
Game development stands out among many other sectors in IT
when it comes to working overtime. The necessity to stay long hours is to some extent
inevitable for any job. Game industry, however, during the last decades has been
among the leaders in both the number of overtime hours and their consistency. The
2021 report “State of the Game Industry” by GDC 1 showed that on average 45% of
game developers worked more than 40 hours a week. Furthermore, maximum hours
worked per week stayed at 40 hours for only 21% percent of the respondents. In
game development, overtime work is not occasional, it is almost a standard. This
practice was even marked with a word “crunch”, which became a sign for deadlines
and budget struggles.
Subjects

сrunch culture

культура кранчу

відео гра

крановий час

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Name

ІТТП-2024-339-342.pdf

Size

293.77 KB

Format

Adobe PDF

Checksum

(MD5):1531afa391c2068a87de23902c4550ae

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