Publication: GAMIFICATION AS A WAY TO CUSTOMER RETENTION
| cris.virtual.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtual.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtual.orcid | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtual.orcid | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtualsource.department | 2858ecd5-4e84-49a9-be05-7b2c29e960de | |
| cris.virtualsource.department | 20877d28-2293-4e28-b10e-c78af90cdd03 | |
| cris.virtualsource.orcid | 2858ecd5-4e84-49a9-be05-7b2c29e960de | |
| cris.virtualsource.orcid | 20877d28-2293-4e28-b10e-c78af90cdd03 | |
| dc.contributor.author | Lebedeva, A. | |
| dc.contributor.author | Shynkarenko, N. | |
| dc.date.accessioned | 2017-05-22T14:40:38Z | |
| dc.date.available | 2017-05-22T14:40:38Z | |
| dc.date.issued | 2016-12 | |
| dc.identifier.uri | http://ir.nmu.org.ua/handle/123456789/149339 | |
| dc.language.iso | en | ru_RU |
| dc.subject | GAMIFICATION AS A WAY TO CUSTOMER RETENTION | ru_RU |
| dc.title | GAMIFICATION AS A WAY TO CUSTOMER RETENTION | ru_RU |
| dc.type | Article | ru_RU |
| dspace.entity.type | Publication |